Overview¶
Hands-on examples shipped under Assets/UpscaleSDK/Samples. Each sample is a self-contained scene you can copy into your project as a starting point.
- Input — gamepad live tester, gamepad glyph prefabs, and keyboard/mouse glyph prefabs
- Saves — read / write
int/float/string/bool, with an error-popup hook - UI — controller-friendly menu navigation: layers, transitions, focus feedback; plus a device layout "controls" screen for gamepad, keyboard, and mouse