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Overview

Hands-on examples shipped under Assets/UpscaleSDK/Samples. Each sample is a self-contained scene you can copy into your project as a starting point.

  • Input — gamepad live tester, gamepad glyph prefabs, and keyboard/mouse glyph prefabs
  • Saves — read / write int / float / string / bool, with an error-popup hook
  • UI — controller-friendly menu navigation: layers, transitions, focus feedback; plus a device layout "controls" screen for gamepad, keyboard, and mouse