SwitchFileSystem¶
Source:
Assets/UpscaleSDK/Platform/Switch/SwitchFileSystem.cs
class SwitchFileSystem¶
Represents a switch file system class.
Events¶
public event Action<int, string> OnReadError¶
Occurs when read error.
public event Action<int, string> OnWriteError¶
Occurs when write error.
public event Action<string> OnFileReadFinished¶
Occurs when file read finished.
public event Action<FileEntry[]> OnFilesFound¶
Occurs when files found.
Methods¶
public void Write(string fileName, string extension, string data)¶
Writes data to a file on Nintendo Switch file system.
Parameters
| Name | Description |
|---|---|
extension |
Extension is ignored On Nintendo Switch |
data |
Data to write to the file. |
public bool Read(string fileName, string extension)¶
Reads data from a file on Nintendo Switch file system.
Parameters
| Name | Description |
|---|---|
extension |
Extension is ignored On Nintendo Switch |
Returns: True if the file was read successfully, false otherwise.
public void StartFileSearch()¶
Starts searching for files on Nintendo Switch file system. When files are found, the OnFilesFound event is invoked.