Changelog¶
Notable changes to Upscale SDK. Entries are ordered newest first. Dates correspond to the final commit in each update; they do not identify versioned releases.
See the Roadmap for implemented features and future plans.
2026-10-02 — Device layouts and controller models¶
Changes between dc3290e and a150120.
Added¶
- Visual device layouts:
GamepadLayoutView,KeyboardLayoutView, andMouseLayoutViewdisplay a device image with action labels and connector lines. Labels are arranged around the device with configurable spacing and line routing. - Control hint lists:
DeviceLayoutListViewdisplays action icons and labels in a horizontal or vertical container. It supports automatic device selection and explicit device overrides. - Shared layout data:
DeviceLayoutActionsprovides a reusable list of actions and labels for multiple device views. - Device connection updates: layout views rebuild when input devices connect or disconnect.
- Visual layout authoring: glyph set Inspectors support device image previews and button anchor placement by clicking, dragging, or entering coordinates.
- Layout validation: custom Inspectors report missing references required by device layout components.
- Controller model detection: detection distinguishes DualSense, DualShock 4, Xbox Controller, Switch Pro Controller, and Joy-Cons.
- Expanded visual assets: separate Joy-Con glyph sets, additional controller and keyboard images, and anchor data for device layouts.
- Glyph API extensions: action definitions expose
GlyphSources; glyph providers support lookup for a specific device; glyph sets expose device images, anchors, and reverse lookup from sprites. - Device Layout sample: a demonstration scene with action assets, row and line prefabs, and controls for switching between device views.
- Desktop save cleanup:
Tools → UpscaleSDK → Saves → Delete All Savesdeletes desktop save files after confirmation.
Changed¶
GamepadTypenow identifies controller models instead of platform families.- SDK configuration now has separate glyph set fields for DualSense, DualShock 4, Switch Pro Controller, and Joy-Cons.
- Gamepad glyph selection uses the detected controller model.
- Base gamepad actions now use the updated controller model values.
- Expanded
UPSInputAPI descriptions to explain initialization, bindings, subscriptions, device queries, and vibration.
Fixed¶
UPSInput.GetConnectedDevices()now returns an empty array when the input module has not been initialized, avoiding null-reference errors during early calls and Editor previews.
Upgrade notes¶
- Update references to
GamepadType. The previousNintendo,PlayStation, andXboxmembers have been replaced by model-specific values. - Review serialized gamepad type values. Numeric value
1previously meantNintendoand now meansDualSense; existing serialized selections may need migration. - Review custom SDK configuration assets. Several serialized glyph set fields were renamed. Reassign the relevant icon sets where needed, including the separate Joy-Con set.
- Update custom API implementations. Custom
InputActionDefinitionsubclasses must provideGlyphSources, and customIGlyphProviderimplementations must implement the new lookup overloads.
2026-07-20 — Keyboard, mouse, and UI improvements¶
Changes between 111145d and dc3290e.
Added¶
- Keyboard and mouse input: keyboard keys, WASD and arrow-key axes, mouse buttons, movement, position, and scrolling.
- Default action sets:
BaseKeyboardActionSetandBaseMouseInputActionSet. - Binding helpers:
ToKey,ToMouseButton,ToMouseAxis,ToWASD, andToArrows. - Keyboard and mouse glyphs: dedicated icon sets, custom Inspectors, and a desktop glyph demonstration scene.
- Additional UI controls:
ActionToggleElement,ActionScrollbarElement, andActionScrollViewElement, with custom Inspectors. - PS5 save error dialogs: native system dialogs for insufficient storage during saving and corrupted data during saving or loading.
Changed¶
- Split PlayStation glyph configuration into separate PS4 and PS5 sets.
- Glyph selection now prioritizes connected gamepads, with keyboard and mouse fallbacks.
- Renamed
BaseInputActionSettoBaseGamepadActionSet. - Exported SDK package filenames now include the export date and Git commit ID.
- Updated Input and UI documentation, sample scenes, screenshots, and PS4/PS5 save error handling documentation.
Fixed¶
- Action button icons now refresh when devices disconnect and are only shown when a matching input source has a connected device.
- Mouse position checks against Game View bounds now apply only in the Unity Editor.
- Corrected cross-type links in generated API documentation.
Upgrade notes¶
- Replace references to
BaseInputActionSetwithBaseGamepadActionSet. - Update custom
IInputProviderimplementations for the renamed gamepad methods and new keyboard/mouse methods. - Update custom glyph implementations for keyboard/mouse support and the new
IGlyphSource.Deviceproperty. - Review SDK configuration assets: assign separate PS4/PS5 glyph sets and the new keyboard/mouse sets.